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[quote userid="14" name="Roel"]Hello again! If there's one thing a platform game cannot do without, it must obviously be its namesake: platforms. To make sure Intrepid Izzy has a wide range of them, that part of the engine was reprogrammed over the past week. Let's take a look at some of the results now. Here's a platform that's attached to a rail. Or so it appears - it's not really attached to the rail, it's actually following an invisible path that was defined in the level editor. Paths can have any shape or size. The image of the rail is really just a visual cue for the player. [img]att:197814[/img] The following platform reacts to being stepped on, moving in the opposite direction each time. Again, to avoid confusion, a visual cue is provided in the form of a spiral-shaped logo on the platform. [img]att:197813[/img] This is of course only one of many ways in which a platform may behave. Others may for example collapse when stepped on, or move to a certain location when a switch is activated. And finally, here's a slightly more complex example. By combining several elements, we've created a situation where timing is critical! [img]att:197812[/img] Thanks for reading, and until next time![/quote]
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