Roel
Senile Team Big Cheese
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11 Nov 2008 09:09 / last edited 11 Nov 2008 09:11
Bloodbane wrote:
BTW was that the only testing day? or there's another testing day?

I don't expect to organise this big a test session again for this game. Most results were pretty straightforward and don't need to be extensively tested again. We do want to examine the difficulty curve a little more, but that could be done on a smaller scale.


Quote:
Haha I kid man. Looks great. I'm interested in seeing the physics for myself. That's a major problem I've had with most 2D racing games, all the cars drive like they're on ice.

We'll make sure you'll be able to watch a video before buying.

Fight'n Words
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11 Nov 2008 13:41
First of all, Congratulations- it sounds like an engrossing experience playing Rush Rush Rally Racing!
Secondly I hate to ask (somebody has to), but how long (approximately) do you see the tweaking and finalizing taking (not holding to any due date of course)?

Skull Kingz
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11 Nov 2008 14:06
How long were you guys testing R4?

Roel
Senile Team Big Cheese
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11 Nov 2008 14:57
First of all, Congratulations- it sounds like an engrossing experience playing Rush Rush Rally Racing!

Thank you!

Secondly I hate to ask (somebody has to), but how long (approximately) do you see the tweaking and finalizing taking (not holding to any due date of course)?

It's hard to tell at this time. I've fixed about 10% of the issues we found just today, but those were mostly the easy ones.

How long were you guys testing R4?

About 6 hours, I guess.

Anon
Guest
12 Nov 2008 03:22
Oh nice, can't wait for the video. I realize cars can't make 200-MPH hairpin turns really easily, but when I see my nice new Porsche or whatever in game just slide off the track into the dirt at speeds where my busted up Taurus would been just fine... well needless to say that about kills the game for me.