jeroen
newt model
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20 Aug 2009 13:37 / last edited 20 Aug 2009 13:44

SegaOnline.nl had the opportunity to play Rush Rush Rally Racing some time ago, and now they've posted their impressions of the game.
The original article is in Dutch, so a translation is posted in our forum for those who can't read Dutch.

Attached files:

jeroen
newt model
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20 Aug 2009 13:40 / last edited 20 Aug 2009 15:36
Hands-on impressions: Rush Rush Rally Racing

Recently SegaOnline had the opportunity to play the highly anticipated Dreamcast title Rush Rush Rally Racing (RRRR). Does this independent Dreamcast game live up to the expectations?

From the moment you start RRRR, you get the feeling that you're going back in time and have just put a commercial game in your console. You're being treated to tight, well designed menus and a modern soundtrack. There's no 'homebrew feeling' and that's a good thing.

A small but varied choice
A small but varied choice


The player gets to choose from 5 fictional cars, which resemble real cars in many ways. Once you've chosen your wheels you'll start your first race 'the desert'. 3-2-1 RUSH!!! The computer controlled opposition immediately leaves you in their dust; you start in last position and you'll stay there (at least the first 2 or 3 tries). Dang, RRRR is hard. Some advice from the developers: play the game on easy in the beginning! And believe me, even on easy it's no picnic. Please note that the difficulty can't be blamed on the controls or physics, because they are very good. RRRR is simply an arcade game, which requires you to learn the tracks inside-out.

Just put it on easy, it's nothing to be ashamed of
Just put it on easy, it's nothing to be ashamed of


You can see it in the screenshots, but what really comes into it's own are the little details. The surroundings are somewhat interactive. During the race you regularly come across people and animals that you can drive into or evade. On a side note: Senile Team told us that you can reach numerous goals for specific challenges (comparable to Xbox 360 achievements). For instance for killing a 'x' number of cows. So besides the regular 'be number one in a race' RRRR gives you enough replay value.

Unfortunately there is one small fly in the ointment: the car sounds. They were not available in our playing session! An important detail in this is that we didn't play the final version. So perhaps this was due to an option setting and/or a bug.

RUSH!!!
RUSH!!!


So does RRRR live up to it's promise? YES! Senile Team gives a new definition to commercial homebrew. Now we only have to wait for a publisher to release this old-skool racer, so that Dreamcast owners in the entire world can enjoy another new release.

The official release date hasn't been announced yet, but when there is one you will read it here on SegaOnline.


Fight'n Words
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24 Aug 2009 11:30 / last edited 24 Aug 2009 12:50
Does this mean you've gotten a publisher (or soonish)? Kudos on the great review!

Roel
Senile Team Big Cheese
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31 Aug 2009 14:10
Hi, sorry for the late reply. Indeed we do have a publisher. Finding one was quickly done, but sadly the paperwork is taking more time than we'd hoped.

DCbrotha
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01 Sep 2009 07:39 / last edited 01 Sep 2009 07:39
Roel, any footage, video to hold us over until the release date is announced?

I assume that once the paperwork is settled..... the publication of the game should take about 1-3 weeks right? (since the game is done, the cover / back artwork is completed.)

So....Your position---- Roel-Senile-- seems to be really nice knowing that the game is DONE and just waiting on the quick print!    VERY HAPPY!